To some people Glamorous Toolkit is a Pharo environment. To others it’s a knowledge management system. Others might see a code analysis platform, a data visualization or an API browsing tool. Yet others see the graphical stack with its interactive editors. Glamorous Toolkit is all of these. But it’s really also none of these. These are merely examples of the many forms the environment can be molded to. And there can be many more. Glamorous Toolkit is primarily an environment that makes it possible to create many experiences seamlessly and contextually. This then leads to a new way of programming that we call Moldable Development. Tudor Gîrba is a software environmentalist and the CEO of feenk.com where he works with an amazing team to make the inside of systems explainable. Much of the work is embodied in Glamorous Toolkit ( gtoolkit.com ), a novel environment that enables moldable development. This will be an online meeting from home. If you'd like to join us, please ...
The next meeting of the UK Smalltalk User Group will be on Wednesday, March 31st. In this meeting, Juan Vuletich will present a Vector Graphic implementation in Cuis Smalltalk. Graphics for interactive software have traditionally been constrained for performance reasons. The consequence is that most software has serious trouble adapting to higher resolution screens, requires platform specific widget kits, provides limited functionality, and has sub optimal visual quality. But improvements in computing power over the last couple of decades enable a brighter future: Cuis Smalltalk provides a VectorGraphics based implementation of the Morphic UI framework that addresses all these issues. Juan Vuletich is a long standing member of the Open Source Smalltalk community. He started Cuis Smalltalk 12 years ago and has led it ever since. He has been contributing kernel code to Squeak and the Squeak VM for over 20 years. He holds an Ms.Sc. in Computer Science from the University of Buenos...
This month, the UKSTUG will take a look at Objective-S , an architecture-oriented programming language based on Smalltalk and Objective-C, by hosting his creator Marcel Weiher. As per Alan Kay, “Code seems large and complicated for what it does” . Objective-S addresses one source of this accidental complexity: using software architectural abstraction to directly expresses the much wider variety of architectural styles typical of modern software systems, compared to traditional programming languages that still follow the call/return architectural style of scientific programs from the early days of computing. Marcel Weiher started his forays into dynamic object-oriented computing by implementing Objective-C on his Amiga 35 years ago and hasn’t stopped since. Stops on the way have been at Apple, the BBC, Microsoft and various startups, as well as contributing to Squeak. He is currently a principal software engineer at Citymapper and PhD student at HPI, where he is trying to distill some ...
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